DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Water/ Nature· Creature· Giant Dragon
7 · #1 · Power 12000
■ Revolution Change: Giant that costs 5 or more
■ Triple breaker (This creature breaks 3 shields.)
■ Each of your Giants can't be blocked.
■ When you put this creature, you may put a Giant creature that costs 6 or less from your mana zone.
■ Final End: At the start of your turn, you may draw the same number of cards in your hand. Then you may put the same number of cards from the top of your deck into your mana zone as there are cards in your mana zone. ("Final End" can only be used once per game.)

Nature· Creature· Giant Snow Faerie
5 · #1 · Power 7000
■ Mach Fighter
■ Double breaker (This creature breaks 2 shields.)
■ During your turn, you may summon a Giant creature from your mana zone. If you do, put the top card of your deck into your mana zone.
■ Whenever this creature attacks, you may put one of your other Giants into your mana zone. If you do, Giant Mechraid 8. (Giant Mechraid 8: Look at the top 3 cards of your deck. From among them, you may play a Giant that costs 8 or less for no cost. Put the rest on the bottom of your deck in any order.)

Water· Creature· Giant Dragon
5 · #1 · Power 8000
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
■ Justdiver (When you put this creature, it can't be chosen by your opponent and can't be attacked until the start of your next turn.)
■ Double breaker
■ When you put this creature, look at the top 6 cards of your deck. Put 2 of them into your hand and put the rest on the bottom of your deck in any order. Then you may reveal a card from your hand to your opponent. If you do, choose one of your opponent's creatures that costs the same as the revealed card and return it to its owner's hand.

Nature· Creature· Giant
8 · #1 · Power 12000
■ Mach Fighter
■ Triple breaker (This creature breaks 3 shields.)
■ Whenever this creature wins a battle, you may choose one of your opponent's shields and put it into its owner's mana zone.
■ Your opponent can't use non-creature cards that cost 5 or less.

Nature· Creature· Giant Snow Faerie
5 · #1 · Power 8000
■ You may summon this creature from your mana zone.
■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn you put it.)
■ Double breaker (This creature breaks 2 shields.)
■ Whenever your opponent would put a creature and its ability would trigger, if you have 5 or more Snow Faeries, that ability won't trigger instead.

Water/ Nature· Evolution Creature· Earth Eater / Giant / Shinobi
8 · #1 · Power 17000
■ Gravity Zero: If you have 4 or more Giants, you may summon this creature for no cost.
■ Evolution: Put on one of your Giant creatures.
■ Triple breaker
■ When you put this creature, return up to 3 creatures from your mana zone to your hand. Then put up to 3 cards from your hand into your mana zone tapped.

Water/ Nature· Creature· Giant Dragon
7 · #1 · Power 13000
■ Revolution Change: Giant that costs 5 or more (When one of your Giants that costs 5 or more attacks, you may switch that creature with this creature from your hand.)
■ Triple breaker
■ Whenever your opponent puts a creature, that creature can't attack or block until the start of your next turn.
■ Whenever one of your other Giants would battle one of your opponent's creatures, you may have this creature battle instead.

Water/ Nature· Creature· Giant Snow Faerie
5 · #1 · Power 5000
Guard Strike (When you add this creature from your shield zone to your hand, you may reveal it to your opponent and choose one of your opponent's creatures. That creature can't attack this turn.)
■ Revolution Change: Giant (When one of your giants attacks, you may switch that creature with this creature from your hand.)
■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn you put it.)
■ When you put this creature, look at the top 2 cards of your deck. Add one of them to your hand and put the rest into your mana zone.

Water· Creature· Giant Snow Faerie
2 · #1 · Power 2000
■ Whenever your opponent would choose a creature, they choose this creature if able.
■ Mega Last Burst (When this creature leaves and is put into your hand, mana zone or graveyard, you may cast the spell side of this card for no cost.)

Nature· Creature· Giant Snow Faerie
5 · #1 · Power 5000
■ Hyper Energy (As you summon this creature, you may tap any number of your creatures that have different costs. For each creature you tapped in this way, this creature costs 2 less to summon. It can't cost less than 1.)
■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn you put it.)
■ Whenever this creature wins a battle, you may put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand.

Water· Creature· Giant Snow Faerie
3 · #1 · Power 2000
■ When you put this creature, if you have another Giant, draw a card.
■ Your Giants cost 1 less to use. They can't cost 0 or less.
■ Ultra Saver: Giant (When one of your Giant would leave the battle zone, you may destroy this creature instead.)

Nature· Creature· Giant Insect
2 · #1 · Power 1000
■ During your opponent's turn, whenever your opponent would put a creature that costs more than the number of cards in their mana zone, put it into its owner's mana zone instead.
■ When this creature would be destroyed, put it into your mana zone instead.


Water· Creature· Giant Insect
6 · #1 · Power 4000
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
■ When you put this creature, choose one of your opponent's creatures and return it to its owner's hand. Then choose one of your opponent's creatures. That creature can't attack or block until the start of your opponent's turn.