DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
43 cards total

Water/ Fire· Creature· Magic Dragon / Game Command
7 · #1 · Power 10000
■ Revolution Change: Magic that costs 5 or more (When one of your Magics that cost 5 or more attacks, you may switch that creature with this creature from your hand.)
■ Double breaker (This creature breaks 2 shields.)
■ Each of your Magics get "speed attacker". (A creature that has "speed attacker" doesn't get summoning sickness.)
■ Before each break of this creature, you may cast a spell that costs the same as or less than the number of cards in your mana zone from your hand or graveyard for no cost. After you cast that spell, put it on the bottom of your deck instead.

Fire· Creature· Magic Nitro Dragon
5 · #1 · Power 6000
■ If you have a Magic creature, this creature costs 1 less to summon.
■ When you put this creature, discard up to 2 cards from your hand and draw 1 more card than that number.
■ Mega Last Burst (When this creature leaves and is put into your hand, mana zone or graveyard, you may cast the spell side of this card for no cost.)
■ Speed attacker
■ Double breaker

Water· Spell
4 · #1
Shield trigger
■ Draw a card, then choose a number. Until the start of your next turn, ignore the abilities of your opponent's elements that cost the same as that number, and your opponent can't cast spells that cost the same as that number.

Fire· Spell
3 · #1
■ Choose 2 of the following. (You may choose the same one twice.) ► Put a creature that costs 3 or less from your hand. ► One of your creatures gets "speed attacker" until the end of the turn. ► Choose one of your creatures. At the end of that creature's first attack this turn, untap it.

Water/ Fire· Creature· Magic Monster / Game Command
5 · #1 · Power 4000
Guard Strike
■ Revolution Change: Magic (When one of your magics attacks, you may switch that creature with this creature from your hand.)
■ Speed attacker
■ When you put this creature, draw a card, then you may cast a spell that costs 3 or less from your hand for no cost.

Water/ Fire· Spell
3 · #1
■ If you have 2 or more spells in your graveyard, this spell in your shield zone gets "shield trigger".
■ Choose 2 of the following. (You may choose the same one twice.) ► Choose one of your opponent's creatures. That creature can't attack or block until the start of your next turn. ► Discard a card from your hand and draw 2 cards. ► Put an element that costs 2 or less from your hand.


Water· Creature· Giant Snow Faerie
2 · #1 · Power 2000
■ Whenever your opponent would choose a creature, they choose this creature if able.
■ Mega Last Burst (When this creature leaves and is put into your hand, mana zone or graveyard, you may cast the spell side of this card for no cost.)

Water· Creature· Magic Mermaid
2 · #1 · Power 2000
■ Magic Friend Burst (When you put this creature, you may tap one of your other Magic creatures. If you do, you may cast the spell side of this creature in the battle zone for no cost.)
■ During your opponent's turn, whenever your opponent draws a second or subsequent card in that turn, you may also draw a card.

Fire· Creature· Magic Machine Eater
4 · #1 · Power 4000
■ Speed attacker (This creature doesn't get summoning sickness.)
■ Mega Last Burst (When this creature leaves and is put into your hand, mana zone or graveyard, you may cast the spell side of this card for no cost.)

Fire· Creature· Outrage
3 · #1 · Power 3000
■ During your turn, whenever your opponent would put a creature, put that creature into its owner's graveyard instead.

Water· Creature· Magic Merfolk
2 · #1 · Power 2000
■ Justdiver (When you put this creature, it can't be chosen by your opponent and can't be attacked until the start of your next turn.)
■ Once per turn, your Magics may cost 1 less to use. They can't cost 0 or less.

Water· Creature· Magic Liquid People
2 · #1 · Power 1000
■ When you put this creature, draw a card.