DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Nature· Creature· Snow Faerie
4 · #1 · Power 5000
■ Yobinion (When you summon this creature, you may reveal cards from the top of your deck until you reveal a creature that costs less than this one. Put that creature. Shuffle the rest and put them on the bottom of your deck.)
■ Once per turn, when you put your second creature, look at the top card of your deck. Put that card into your hand or your mana zone tapped.

Water/ Darkness/ Nature· Creature· Dispector / Jurassic Command Dragon / Zombie Dragon
10 · #1 · Power 15000
■ EX Life (As you put this creature, shieldify the top card of your deck. When this creature would leave, put that shield into your graveyard instead.)
■ Triple breaker (This creature breaks 3 shields.)
■ When you put this creature, choose one of your opponent's creatures. You may return that chosen creature to your opponent's hand. Then put a creature that costs the same as or less than that creature from your graveyard.
■ Whenever your opponent puts a creature and their ability would trigger, that ability doesn't trigger instead.

Darkness· Star Max Evolution Creature· Demonio / Oni RexStars
7 · #1 · Power 13000
■ Oni Star Max Evolution: When you would lose the game or this creature would leave, you may destroy 3 of your face up cards instead. (This creature doesn't need an evolution source. If you have 2 or more Star Max Evolution Creatures, one of them stays and return the rest to your hand.)
■ Triple breaker
■ When you put this creature, each player chooses 3 of their shields and puts the rest into their graveyard.
■ Whenever this creature attacks, choose one of your opponent's creatures and destroy them. Then your opponent discards 2 cards at random from their hand.

Water· Creature· Outrage MAX
10 · #1 · Power 12000
■ Triple breaker
■ When you summon this creature or whenever this creature attacks, choose up to 2 creatures and return them to their owner's hand.
■ Whenever your opponent puts a creature or casts a spell, you may skip the rest of the turn.

Water· Creature· Demon Command
7 · #1 · Power 7000
■ Hyper Energy (As you summon this creature, you may tap any number of your creatures that have different costs. For each creature you tapped in this way, this creature costs 2 less to summon. It can't cost less than 1.) Blocker
■ Justdiver
■ Double breaker
■ When you put this creature, you may choose one of your opponent's creatures and return it to its owner's hand.
■ Whenever your opponent puts a creature during their turn and that creature's ability triggers, you may also use that ability.

Darkness· Spell
5 · #1
■ You may cast this spell from your graveyard, If you do, after you cast, put it on the bottom of your deck instead of your graveyard.
■ Choose 2 of the following. (You may choose the same one twice.) ► Your opponent chooses a card in their hand and discards it. ► Put a darkness creature that costs 4 or less or a darkness aura that costs 4 or less from your graveyard. ► Choose one of your opponent's creatures. That creature gets -4000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)

Water/ Nature· Creature· Blue Command Dragon / Green Command Dragon / Hunter
6 · #1 · Power 8000
■ At the end of your opponent's turn, if your opponent put a creature or cast a spell without tapping a card in their mana zone that turn, and you don't have a Gaiash Kaiser, the Meteor, you may summon this creature for no cost.
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, draw 2 cards.
■ Your creatures that cost 10 or more cost 4 less to summon. They can't cost 0 or less.
■ Your opponent's creatures can't attack you on the turn they are put.

Nature· Creature· Giant Dragon
12 · #1 · Power 10000
■ Sympathy: Cards in your mana zone (This creature costs 1 less to summon for each of your cards in your mana zone. It can't cost less than 1.)
■ Mach Fighter
■ Double breaker
■ When you put this creature, put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand.

Darkness· Creature· Demon Command
4 · #1 · Power 4000
Blocker
■ When you put this creature, discard a card from your opponent's hand at random.
■ Once per turn, when your opponent discards a card from their hand, you may draw a card.

Darkness· Creature· Abyss Royale
4 · #1 · Power 4000
Blocker
■ Yobinion (When you summon this creature, you may reveal cards from the top of your deck until you reveal a creature that costs less than this one. Put that creature. Shuffle the rest and put them on the bottom of your deck.)
■ Each turn, when you put your second creature, you may destroy this creature. If you do, your opponent chooses one of their creatures and destroys it.

Nature· Creature· Beast Folk
10 · #1 · Power 5000
Shield trigger
■ When you put this creature, you may choose one of your opponent's creatures and put it into it owner's mana zone. Then you may put one of your creatures from your mana zone that costs less than the number of cards in your mana zone.

Nature· Creature· Beast Folk
4 · #1 · Power 4000
■ You may summon this creature from your mana zone.
■ Yobinion (When you summon this creature, you may reveal cards from the top of your deck until you reveal a creature that costs less than this one. Put that creature. Shuffle the rest and put them on the bottom of your deck.)
■ When this creature would be destroyed, put it into your mana zone instead.

Water/ Darkness/ Nature· Creature· Trinity Command / Invader
3 · #1 · Power 3000
■ When you put this creature, look at the top 3 cards of your deck. Put one of them into your hand, one into your mana zone and one into your graveyard.

Water· Creature· Knight / Samurai / Origin
4 · #1 · Power 4000
■ When you put this creature, draw 2 cards.

Nature· Spell
2 · #1
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
■ Put the top card of your deck into your mana zone.

Nature· Spell
2 · #1
Guard Strike (When you add this spell from your shield zone to your hand, you may reveal it to your opponent and choose one of your opponent's creatures. That creature can't attack this turn.)
■ Put the top card of your deck into your mana zone.