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Water Darkness Nature Malulu (A)

DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads

40 cards total

  • Yobinion Malulu (x2)

    Nature· Creature· Snow Faerie

    4 · #1 · Power 5000

    Yobinion (When you summon this creature, you may reveal cards from the top of your deck until you reveal a creature that costs less than this one. Put that creature. Shuffle the rest and put them on the bottom of your deck.)
    ■ Once per turn, when you put your second creature, look at the top card of your deck. Put that card into your hand or your mana zone tapped.

  • The=Killer Kinari, Doomsday Sutured King (x2)

    Water/ Darkness/ Nature· Creature· Dispector / Jurassic Command Dragon / Zombie Dragon

    10 · #1 · Power 15000

    EX Life (As you put this creature, shieldify the top card of your deck. When this creature would leave, put that shield into your graveyard instead.)
    Triple breaker (This creature breaks 3 shields.)
    When you put this creature, choose one of your opponent's creatures. You may return that chosen creature to your opponent's hand. Then put a creature that costs the same as or less than that creature from your graveyard.
    ■ Whenever your opponent puts a creature and their ability would trigger, that ability doesn't trigger instead.

  • CRYMAX Jaouga (x2)

    Darkness· Star Max Evolution Creature· Demonio / Oni RexStars

    7 · #1 · Power 13000

    Oni Star Max Evolution: When you would lose the game or this creature would leave, you may destroy 3 of your face up cards instead. (This creature doesn't need an evolution source. If you have 2 or more Star Max Evolution Creatures, one of them stays and return the rest to your hand.)
    Triple breaker
    When you put this creature, each player chooses 3 of their shields and puts the rest into their graveyard.
    ■ Whenever this creature attacks, choose one of your opponent's creatures and destroy them. Then your opponent discards 2 cards at random from their hand.

  • Ragnarok, the Watch (x2)

    Water· Creature· Outrage MAX

    10 · #1 · Power 12000

    Triple breaker
    ■ When you summon this creature or whenever this creature attacks, choose up to 2 creatures and return them to their owner's hand.
    ■ Whenever your opponent puts a creature or casts a spell, you may skip the rest of the turn.

  • Olgate, Blade General of Demon's Birth (x2)

    Water· Creature· Demon Command

    7 · #1 · Power 7000

    Hyper Energy (As you summon this creature, you may tap any number of your creatures that have different costs. For each creature you tapped in this way, this creature costs 2 less to summon. It can't cost less than 1.) Blocker
    Justdiver
    Double breaker
    When you put this creature, you may choose one of your opponent's creatures and return it to its owner's hand.
    ■ Whenever your opponent puts a creature during their turn and that creature's ability triggers, you may also use that ability.

  • Perfect Darkness (x3)

    Darkness· Spell

    5 · #1

    ■ You may cast this spell from your graveyard, If you do, after you cast, put it on the bottom of your deck instead of your graveyard.
    Choose 2 of the following. (You may choose the same one twice.) ► Your opponent chooses a card in their hand and discards it. ► Put a darkness creature that costs 4 or less or a darkness aura that costs 4 or less from your graveyard. ► Choose one of your opponent's creatures. That creature gets -4000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)

  • Gaiash Kaiser, the Meteor (x3)

    Water/ Nature· Creature· Blue Command Dragon / Green Command Dragon / Hunter

    6 · #1 · Power 8000

    ■ At the end of your opponent's turn, if your opponent put a creature or cast a spell without tapping a card in their mana zone that turn, and you don't have a Gaiash Kaiser, the Meteor, you may summon this creature for no cost.
    Double breaker (This creature breaks 2 shields.)
    When you put this creature, draw 2 cards.
    ■ Your creatures that cost 10 or more cost 4 less to summon. They can't cost 0 or less.
    ■ Your opponent's creatures can't attack you on the turn they are put.

  • Jigokubunker Par 459, Ninth Dragon (x1)

    Nature· Creature· Giant Dragon

    12 · #1 · Power 10000

    Sympathy: Cards in your mana zone (This creature costs 1 less to summon for each of your cards in your mana zone. It can't cost less than 1.)
    Mach Fighter
    Double breaker
    When you put this creature, put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand.

  • Fumishuna, Sword Reaper (x2)

    Darkness· Creature· Demon Command

    4 · #1 · Power 4000

    Blocker
    When you put this creature, discard a card from your opponent's hand at random.
    ■ Once per turn, when your opponent discards a card from their hand, you may draw a card.

  • Timpani = Simbarry (x3)

    Darkness· Creature· Abyss Royale

    4 · #1 · Power 4000

    Blocker
    Yobinion (When you summon this creature, you may reveal cards from the top of your deck until you reveal a creature that costs less than this one. Put that creature. Shuffle the rest and put them on the bottom of your deck.)
    ■ Each turn, when you put your second creature, you may destroy this creature. If you do, your opponent chooses one of their creatures and destroys it.

  • Counterattack Skysword (x2)

    Nature· Creature· Beast Folk

    10 · #1 · Power 5000

    Shield trigger
    When you put this creature, you may choose one of your opponent's creatures and put it into it owner's mana zone. Then you may put one of your creatures from your mana zone that costs less than the number of cards in your mana zone.

  • Yobinion Tribe (x2)

    Nature· Creature· Beast Folk

    4 · #1 · Power 4000

    ■ You may summon this creature from your mana zone.
    Yobinion (When you summon this creature, you may reveal cards from the top of your deck until you reveal a creature that costs less than this one. Put that creature. Shuffle the rest and put them on the bottom of your deck.)
    ■ When this creature would be destroyed, put it into your mana zone instead.

  • Deddam, Disaster (x4)

    Water/ Darkness/ Nature· Creature· Trinity Command / Invader

    3 · #1 · Power 3000

    When you put this creature, look at the top 3 cards of your deck. Put one of them into your hand, one into your mana zone and one into your graveyard.

  • Wakumuterasu, Blue Wolf of Abundance (x2)

    Water· Creature· Knight / Samurai / Origin

    4 · #1 · Power 4000

    When you put this creature, draw 2 cards.

  • Faerie Life (x4)

    Nature· Spell

    2 · #1

    Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
    ■ Put the top card of your deck into your mana zone.

  • Faerie Re:Life (x4)

    Nature· Spell

    2 · #1

    Guard Strike (When you add this spell from your shield zone to your hand, you may reveal it to your opponent and choose one of your opponent's creatures. That creature can't attack this turn.)
    ■ Put the top card of your deck into your mana zone.

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