DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Darkness/ Fire· Creature· Demonio / Onifuda Kingdom
5 · #1 · Power 6000
■ When you would lose the game, if it's your opponent's turn, and you have have one or more darkness cards and one or more fire cards in your mana zone, you may reveal this card from your hand and put it on the bottom of your deck instead.
■ Speed attacker (This creature doesn't get summoning sickness.)
■ Double breaker (This creature breaks 2 shields.) Oniend: When you put this creature, if any player has no shields, put the bottom card of your deck into your graveyard. If it's a creature that costs 5 or less, you may put it.

Water/ Darkness· Creature· Crystal Command Dragon / Dark Lord
5 · #1 · Power 5000
Blocker
■ Justdiver (When you put this creature, it can't be chosen by your opponent and can't be attacked until the start of your next turn.)
■ When you put this creature, you may cast a spell that costs 4 or less from your graveyard for no cost.
■ Once per turn, when you cast a spell from your hand, you may cast that spell again from your graveyard for no cost.
■ After you cast a spell from your graveyard, put it on the bottom of your deck instead of your graveyard.

Light/ Water· Creature· Angel Command Dragon / Revolutionary / Team Doremi
8 · #1 · Power 12000
■ Revolution Change: Light or Water Dragon that costs 5 or more
■ Triple breaker
■ When you put this creature, you may cast a light spell that costs 5 or less from your hand for no cost. If you don't, draw a card.
■ Final Revolution: When you put this creature with "Revolution Change" and you haven't used another "Final Revolution" during this turn, your opponent can't summon creatures that cost 7 or less until the end of your opponent's next turn.

Fire/ Nature· Creature· Mega Command Dragon / Revolutionary / Team Hamukatsu
8 · #1 · Power 13000
■ Revolution Change: Fire or Nature Dragon that costs 5 or more
■ Triple breaker
■ Each of your multicolored creatures gets "speed attacker".
■ Final Revolution: When you put this creature with "Revolution Change" and you haven't used another "Final Revolution" during this turn, put any number of non-evolution multicolored creatures that have total cost 6 or less from your hand or mana zone.

Darkness/ Fire· Creature· Demonio / Onifuda Kingdom
5 · #1 · Power 7000
■ Speed attacker
■ Double breaker
■ When you put this creature, you may add all your shields to your hand. You can't use the "shield trigger" abilities.

Water/ Fire/ Nature· Creature· Outrage Dragon / Human
5 · #1 · Power 5000+
■ Mach Fighter
■ When you put this creature, look at the top 5 cards of your deck. Reveal one to your opponent, add it to your hand, and put the rest on the bottom of your deck in any order. If the revealed card is fire or nature, you may choose a creature and return it to its owner's hand.
■ Revolution 2: If you have 2 shields or less, this creature gets "shield trigger" when added to your hand from your shield zone.
■ Revolution 0: If you have no shields, this creature gets +10000 power, "speed attacker" and "triple breaker".

Light/ Water· Creature· Angel Command Dragon / Team Doremi / Revolutionary
7 · #1 · Power 7000
■ Revolution Change: Light or Water Dragon (When one of your Light or Water dragons attacks, you may switch that creature with this creature from your hand.)
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, your opponent can't cast spells until the end of your opponent's next turn.

Water· Spell
4 · #1
Shield trigger
■ Draw a card, then choose a number. Until the start of your next turn, ignore the abilities of your opponent's elements that cost the same as that number, and your opponent can't cast spells that cost the same as that number.

Darkness· Spell
4 · #1
■ Counterattack : When a creature attacks you, if you haven't used 'Counterattack' during that attack, you may cast this spell from your hand for no cost. If you do, pay at the start of your next turn. If you can't pay, you lose the game.
■ Choose one of your opponent's creatures. That creature loses infinite power until the end of the turn.

Darkness· Creature· Mecha Del Stella / Shinobi
6 · #1 · Power 5000
Shield trigger Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
■ When you put this creature, put the top 2 cards of your deck into your graveyard. Then put a creature that costs 5 or less from your graveyard.
■ During your opponent's turn, when you put this creature, if 2 or more of your shields weren't broken this turn, destroy this creature.

Nature· Creature· Jurassic Command Dragon / Hunter
7 · #1 · Power 9000
■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn you put it.)
■ Double breaker (This creature breaks 2 shields.)
■ Whenever this creature attacks, put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand.

Darkness/ Fire· Spell
6 · #1
Oniend: Whenever a creature attacks, if any player has no shields and you have at least one darkness card and one fire card in your mana zone, you may cast this spell from your hand for no cost.
■ Put the top 4 cards of your deck into your graveyard. From among the cards put into your graveyard in this way, choose a darkness or fire non-evolution creature that costs 6 or less and put it. Then you may choose one of your opponent's creatures. Those 2 creatures battle.

Water/ Darkness/ Nature· Creature· Trinity Command / Invader
3 · #1 · Power 3000
■ When you put this creature, look at the top 3 cards of your deck. Put one of them into your hand, one into your mana zone and one into your graveyard.
