DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Darkness/ Fire· Evolution Creature· Sonic Command / S-Rank Invader
7 · #1 · Power 12000
■ Evolution: Put on a darkness or fire creature.
■ S-Rank Invasion "Lightning Sonic": Darkness or Fire Command
■ Triple breaker
■ When you put this creature, your opponent puts a seal on all their creatures that have the lowest power.

Fire· Evolution Creature· Sonic Command / Invader
6 · #1 · Power 12000
■ Evolution: Put on one of your fire creatures.
■ Invasion: Fire command (When one of your fire commands attacks, you may put this creature from your hand onto it.)
■ Triple breaker (This creature breaks 3 shields.)
■ When you put this creature, destroy all your opponent's creatures that have the highest power.

Fire· Evolution Creature· Sonic Command / Invader
6 · #1 · Power 11000
■ Evolution: Put on one of your fire creatures.
■ Invasion: Fire command (When one of your fire commands attacks, you may put this creature from your hand onto it.)
■ Double breaker
■ While this creature is attacking, your opponent can't use "Guard Strike".
■ Each turn, after this creature attacks for the first time, untap this creature and destroy the top card.

Water/ Fire· Creature· Alien / Hunter / King Command
4 · #1 · Power 6000
■ Pandora Shift: Instead of paying this card's cost to play it, you may pay and put this card into your hyperspatial zone.
■ You may summon this creature from your hyperspatial zone.
■ Speed attacker
■ Double breaker
■ When you put this creature or this card is put into your hyperspatial zone, draw 2 cards, then discard a card from your hand.

Water/ Fire· Creature· King Command / Hunter / Alien
4 · #1 · Power 4000
■ Justdiver (When you put this creature, it can't be chosen by your opponent and can't be attacked until the start of your next turn.)
■ Speed attacker (This creature doesn't get summoning sickness.)
■ At the start of your turn, you may put this creature into your hyperspatial zone. If you do, put an Alien creature (except Prin, Saiko Princess) from your hyperspatial zone.

Water/ Darkness/ Fire· Tamaseed
3 · #1
Guard Strike
■ Shinkarise: You may put evolution creatures on this tamaseed as if it were a creature.
■ When you put this tamaseed, discard a card from your hand, draw 3 cards and discard a card from your hand.
■ When you put this tamaseed from your hand into your mana zone, untap it.

Water· Creature· Outrage MAX
3 · #1 · Power 3000
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
■ When you put this creature, skip the rest of the turn.

Darkness· Creature· Ghost
10 · #1 · Power 5000
Shield trigger
■ When you put this creature, choose from the following 3 times. (You may choose the same one more than once.) ► Choose one of your opponent's creatures. That creature gets -3000 power until the end of the turn. (A creature that has power 0 or less is destroyed.) ► Put the top 3 cards of your deck into your graveyard. ► Put a creature that costs 3 or less from your graveyard.

Darkness· Creature· Mecha Del Stella / Shinobi
6 · #1 · Power 5000
Shield trigger Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
■ When you put this creature, put the top 2 cards of your deck into your graveyard. Then put a creature that costs 5 or less from your graveyard.
■ During your opponent's turn, when you put this creature, if 2 or more of your shields weren't broken this turn, destroy this creature.

Fire· Creature· Dragon Guild / Beat Jockey
5 · #1 · Power 4000
■ Whenever any of your creatures attacks, if this creature is in your hand, and that attack is the second attack by a creature this turn, after the attack, unless you put a Valchuris, Dragon Armored this turn, you may put this creature.
■ Speed attacker (This creature doesn't get summoning sickness.)

Water· Creature· Mutopia
2 · #1 · Power 2000
■ Your opponent can't choose this creature.
■ Whenever your opponent puts a creature in a way except by summoning during their turn, you may return that creature to its owner's hand.

Darkness/ Fire· Creature· Sonic Command / Ghost
3 · #1 · Power 4000
■ Speed attacker (This creature doesn't get summoning sickness.)
■ Your opponent's cards are put into their mana zone tapped.