DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Water/ Nature· Creature· Blue Command Dragon / Green Command Dragon / Hunter
6 · #1 · Power 8000
■ At the end of your opponent's turn, if your opponent put a creature or cast a spell without tapping a card in their mana zone that turn, and you don't have a Gaiash Kaiser, the Meteor, you may summon this creature for no cost.
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, draw 2 cards.
■ Your creatures that cost 10 or more cost 4 less to summon. They can't cost 0 or less.
■ Your opponent's creatures can't attack you on the turn they are put.

Light/ Fire/ Nature· Creature· Armored Dragon
7 · #1 · Power 11000
■ If you have 4 or more Dragon cards in your mana zone, this creature costs 3 less to summon.
■ Speed attacker (This creature doesn't get summoning sickness.)
■ Double breaker (This creature breaks 2 shields.)
■ Once per turn, when you put a dragon, you may choose one of your opponent's creatures and tap it.
■ Whenever this creature attacks, reveal the top card of your deck. If its a Dragon, put it. Otherwise, put it into your graveyard.

Fire· Creature· Red Command Dragon
10 · #1 · Power 13000
■ Triple breaker
■ When you put this creature, you may choose one of your creatures and one of your opponent's creatures. Those 2 creatures battle.
■ Whenever a non-dragon creature would be put into the battle zone, put it into its owner's graveyard instead.

Fire· Creature· Human / Red Command Dragon / Hunter / Alien
10 · #1 · Power 9000+
■ Speed attacker
■ Power attacker +5000
■ Triple breaker
■ Whenever this creature attacks, you and your opponent play Gachinko Judge. If you win, take an extra turn after this one. (Gachinko Judge: Each player reveals the top card of their deck, then puts it on the bottom. You win if your card costs the same as or more than your opponent.)

Light/ Fire· Creature· Mega Command Dragon / Revolutionary / Team Hamukatsu
8 · #1 · Power 13000
■ Revolution Change: Light or Fire dragon that costs 5 or more Blocker
■ Triple breaker
■ At the end of your turn, untap all your multicolored creatures.
■ Final Revolution: When you put this creature with "Revolution Change" and you haven't used another "Final Revolution" during this turn, reveal the top 4 cards of your deck. Choose any number of non-evolution multicolored creatures from among them that have total cost 6 or less and put them into the battle zone. Put the rest on the bottom of your deck in any order.

Light· Creature· Master Dragon / Metallica
7 · #1 · Power 11000
■ Dragon Double Breaker (This creature breaks 2 shields. Before each break, shieldify the top card of your deck or put it on top of one of your shields face up.)
■ When you put this creature, choose one of your opponent's cards in the battle zone and put it on top of one of its owner's shields face up.
■ Whenever one of your creatures would leave, you may put a face up card from a player's shield zone into its owner's graveyard instead.

Nature· Creature· Gaia Command Dragon / Bouken Kingdom
9 · #1 · Power 18000
■ Quattro breaker (This creature breaks 4 shields.)
■ Whenever your opponent would put a creature with an ability that starts with "When you put this creature", your opponent puts that creature into its owner's mana zone instead.
■ During your turn, you may summon a creature from your mana zone. (Pay the cost.)

Light/ Water· Creature· Angel Command Dragon / Team Doremi / Revolutionary
7 · #1 · Power 7000
■ Revolution Change: Light or Water Dragon (When one of your Light or Water dragons attacks, you may switch that creature with this creature from your hand.)
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, your opponent can't cast spells until the end of your opponent's next turn.

Light· Creature· Master Dragon / Metallica
8 · #1 · Power 5000
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
■ When you put this creature, you may choose one of your opponent's elements and shieldify it.

Water· Creature· Giant Poseidia Dragon
6 · #1 · Power 7000
Shield trigger Blocker
■ Double breaker
■ When you put this creature, choose up to 2 of your opponent's creatures and return them to their owner's hand.
■ During your opponent's turn, when you put this creature, if 2 or more of your shields weren't broken this turn, destroy this creature.

Darkness· Creature· Demon Command Dragon
7 · #1 · Power 4000
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
■ When you put this creature, choose one of your opponent's creatures and destroy it.
■ Whenever one of your opponent's creatures is destroyed, your opponent chooses a card from their hand and discards it.

Fire· Creature· Mega Command Dragon / Revolutionary
13 · #1 · Power 13000
■ This creature costs 1 less to summon for each of your opponent's creatures. It can't cost 0 or less.
■ Speed attacker (This creature doesn't get summoning sickness.)
■ Triple breaker (This creature breaks 3 shields.)
■ When you put this creature, destroy all your opponent's creatures that have power 13000 or less.

Nature· Creature· Gaia Command Dragon
6 · #1 · Power 7000
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, reveal the top 3 cards of your deck. Put any number of Dragon creatures from among them into your hand and put the rest into your mana zone tapped.
■ Once during your turn, you may summon a Dragon creature from your mana zone. (Pay the cost.)

Water/ Nature· Creature· Blue Command Dragon / Green Command Dragon / Hunter
5 · #1 · Power 5000
Shield trigger Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
■ When you put this creature, put the top card of your deck into your mana zone tapped, then return a Dragon creature from your mana zone to your hand. Choose one of your opponent's creatures that costs the same as or less than that Dragon and return it to its owner's hand.


Fire/ Nature· Creature· Armored Dragon / Fire Bird
3 · #1 · Power 4000
■ When you put this creature, put the top card of your deck into your mana zone tapped. If it's a dragon, put another card from the top of your deck into your mana zone tapped.