DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Nature· Creature· Gransect
10 · #1 · Power 12000
■ Double Sympathy: Creatures that have power 12000 or more. (When you summon this creature, you may pay 2 less for each of your creatures in the battle zone that have power 12000 or more. It can't cost 0 or less.)
■ Triple breaker
■ Each of your creatures in your hand gets "Double Sympathy: Creatures that have power 12000 or more".

Water· Creature· Mutopia
9 · #1 · Power 13000
■ Triple breaker (This creature breaks 3 shields.)
■ When you put this creature, shuffle your graveyard into your deck.
■ At the start of your opponent's turn, draw 5 cards, then discard 3 cards from your hand.
■ When you would lose the game by drawing the last card of your deck, you win the game instead.

Nature· Creature· Gransect
11 · #1 · Power 18000
■ At the start of your turn, you may return this creature from your mana zone to your hand.
■ Quattro breaker (This creature breaks 4 shields.)
■ When you put this creature or another creature that has power 12000 or more, put the top 2 cards of your deck into your mana zone, then return a creature from your mana zone to your hand.

Nature· Creature· Gransect / Giant
7 · #1 · Power 12000
■ Mach Fighter
■ Triple breaker
■ When you put this creature or whenever you cast a spell that has "Trap" in its name, you may put a nature creature that costs 6 or less from your hand or mana zone.

Nature· Tamaseed / Creature· Giant Insect / ACE
4 · #1 · Power 12000
■ Triple breaker
■ When you put this tamaseed, choose a player. That player shuffles their graveyard and puts it on the bottom of their deck.
■ Once during your turn, you may summon a creature from your mana zone.
■ If you don't have a total of 4 or more nature creatures and/or nature tamaseeds, this tamaseed isn't treated as a creature in the battle zone.
■ Whenever this creature attacks, choose one of your opponent's creatures and put it into its owner's mana zone, then put up to 2 cards from the top of your deck into your mana zone.

Nature· Creature· Jurassic Command Dragon
1 · #1 · Power 12000
■ This creature can't attack.

Nature· Creature· Gransect
6 · #1 · Power 12000
■ Guardman
■ This creature can't attack players.
■ When you put this creature, reveal the top 3 cards of your deck. From among them, put any number of creatures that have power 12000 or more into your hand and put the rest into your mana zone tapped.

Nature· Creature· Gransect
2 · #1 · Power 12000
■ This creature can't attack unless one of your creatures that has 12000 power or more attacked this turn.
■ Smash Burst (Whenever this creature attacks, you may cast its spell side in the battle zone for no cost.)
■ Triple breaker (This creature breaks 3 shields.)

Nature· Creature· Giant Insect
2 · #1 · Power 13000
■ Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)
■ This creature can't attack.
■ During your opponent's turn, whenever your opponent puts a creature for no cost, you may have that creature battle this creature.

Nature· Spell
2 · #1
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
■ Reveal the top 4 cards of your deck. Add all creatures that have power 12000 or more from among them to your hand. Put the rest on the bottom of your deck in any order.

Nature· Creature· Giant
8 · #1 · Power 14000
■ Triple breaker (This creature breaks 3 shields.)
■ When you put this creature, choose one of your opponent's creatures and put it into it's owner's mana zone.
