DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Water/ Fire/ Nature· Creature· Red Command Dragon / Giant Hunter / Zenith
11 · #1 · Power 17000
■ Sympathy: Hunter (This creature costs 1 less to summon for each of your Hunter creatures. It can't cost less than 1.)
■ Justdiver
■ Triple breaker
■ When you summon this creature or whenever it attacks, Hunter Double Mechraid 10. (Hunter Double Mechraid 10: Look at the top 6 cards of your deck. From among them, you may use up to 2 Hunter cards that cost 10 or less for no cost. Put the rest on the bottom of your deck in any order.)
■ If your opponent has 5 or more shields, this creature gets "speed attacker".

Fire· Creature· Human / Red Command Dragon / Hunter / Alien
10 · #1 · Power 9000+
■ Speed attacker
■ Power attacker +5000
■ Triple breaker
■ Whenever this creature attacks, you and your opponent play Gachinko Judge. If you win, take an extra turn after this one. (Gachinko Judge: Each player reveals the top card of their deck, then puts it on the bottom. You win if your card costs the same as or more than your opponent.)

Fire· Creature· Red Command Dragon / Hunter
8 · #1 · Power 8000
■ Double breaker (This creature breaks 2 shields.)
■ Whenever one of your Dragons attack, choose one of your opponent's shields and put it into its owner's graveyard.
■ When you would lose the game, or your opponent would win the game, destroy this creature instead.
■ When this creature is destroyed, this turn, you can't lose the game and your opponent can't win.

Fire· Creature· Red Command Dragon / Giant Hunter / Zenith
10 · #1 · Power 12000
Guard Strike
■ Triple breaker
■ Each of your creatures gets "speed attacker".
■ Once per turn, when you would lose the game, you may destroy one of your Hunters instead.

Fire· Creature· Human Dragon / Hunter / Alien
8 · #1 · Power 8000
■ Speed attacker
■ Double breaker
■ Whenever this creature attacks, you and your opponent play Gachinko Judge. If you win, look at the top 3 cards of your deck. You may put a Dragon from among them. Put the rest on the bottom of your deck in any order.

Nature· Creature· Earth Dragon / Mystery Totem / Hunter
10 · #1 · Power 17000
■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn you put it.)
■ Triple breaker (This creature breaks 3 shields.)
■ While this creature is tapped, your opponent can't use the "shield trigger" ability of their shields.
■ Whenever an opponent's creature attacks, they attack this creature if able.

Water/ Nature· Creature· Blue Command Dragon / Green Command Dragon / Hunter
6 · #1 · Power 8000
■ At the end of your opponent's turn, if your opponent put a creature or cast a spell without tapping a card in their mana zone that turn, and you don't have a Gaiash Kaiser, the Meteor, you may summon this creature for no cost.
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, draw 2 cards.
■ Your creatures that cost 10 or more cost 4 less to summon. They can't cost 0 or less.
■ Your opponent's creatures can't attack you on the turn they are put.

Water· Creature· Liquid People / Giant Hunter / Zenith
10 · #1 · Power 12000
Guard Strike Blocker
■ Triple breaker
■ Whenever your opponent puts a creature, you and your opponent play Gachinko Judge. If you win, draw a card and each of your opponent's creature's can't attack this turn.

Water· Creature· Blue Command Dragon / Hunter
7 · #1 · Power 7000
■ Double breaker
■ Whenever your opponent puts a creature, each of your opponent's creatures can't attack that turn.
■ Whenever your opponent casts a spell, you may draw 2 cards.

Nature· Creature· Beast Folk / Giant Hunter / Zenith
10 · #1 · Power 14000
Guard Strike
■ Mach Fighter
■ Triple breaker
■ Whenever this creature wins a battle, you may summon a hunter creature that costs the same as or less than the number of cards in your mana zone from your mana zone for no cost.

Nature· Creature· Jurassic Command Dragon / Hunter
7 · #1 · Power 9000
■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn you put it.)
■ Double breaker (This creature breaks 2 shields.)
■ Whenever this creature attacks, put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand.

Nature· Creature· Dreammate / Hunter
2 · #1 · Power 1000
■ When you put this creature, you and your opponent play Gachinko Judge. If you win, put the top card of your deck into your mana zone. (Gachinko Judge: Each player reveals the top card of their deck, then puts it on the bottom. You win if your card costs the same as or more than your opponent.)