DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Light/ Water/ Nature· Creature· Dreammate / Samurai / Wizard
6 · #1 · Power 8500
Blocker
■ Mach Fighter
■ Justdiver
■ Double breaker
■ Whenever this creature attacks, reveal the top 3 cards of your deck. If they all have different costs, you may use any number of elements that cost 9 or less from among them for no cost. Put the rest into your mana zone.

Nature· Creature· Gransect
9 · #1 · Power 14000
■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn you put it.)
■ Triple breaker
■ Hatenkokonotsugatari: Whenever this creature wins a battle, break 9 of your opponent's shields.

Nature· Creature· Gransect / Giant
7 · #1 · Power 12000
■ Mach Fighter
■ Triple breaker
■ When you put this creature or whenever you cast a spell that has "Trap" in its name, you may put a nature creature that costs 6 or less from your hand or mana zone.

Light/ Water· Creature· Angel Command Dragon / Team Doremi / Revolutionary
7 · #1 · Power 7000
■ Revolution Change: Light or Water Dragon (When one of your Light or Water dragons attacks, you may switch that creature with this creature from your hand.)
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, your opponent can't cast spells until the end of your opponent's next turn.

Water/ Fire/ Nature· Creature· Cyber Lord / The Answer
5 · #1 · Power 7000
■ Double breaker
■ When you put this creature, if you have a twinpact creature, put the top card of your deck into your mana zone.
■ Each of your twinpact creatures gets "speed attacker".
■ Once per turn, when one of your twinpact creatures attacks, you may cast the spell side of that creature in the battle zone for no cost.

Water· Creature· Blue Command Dragon / Hunter
7 · #1 · Power 7000
■ Double breaker
■ Whenever your opponent puts a creature, each of your opponent's creatures can't attack that turn.
■ Whenever your opponent casts a spell, you may draw 2 cards.

Water· Creature· Giant Snow Faerie
2 · #1 · Power 2000
■ Whenever your opponent would choose a creature, they choose this creature if able.
■ Mega Last Burst (When this creature leaves and is put into your hand, mana zone or graveyard, you may cast the spell side of this card for no cost.)

Nature· Creature· Gransect
5 · #1 · Power 5000
■ Mach Fighter
■ When you put this creature, put a twinpact card from your graveyard into your mana zone.
■ Whenever this creature attacks, you may put a creature from your mana zone that costs less than the number of twinpact cards in your mana zone.

Light· Creature· Apollonia Dragon / Mecha Del Sol / Knight
5 · #1 · Power 5000
■ All spells put into your hand from your shield zone get "shield trigger".

Nature· Creature· Snow Faerie
3 · #1 · Power 2000
■ When you put this creature, put the top card of your deck into your mana zone.
■ Cards in your mana zone are considered to be cards of every civilization.
■ Whenever you put a card from your hand into your mana zone, untap that card.

Nature· Creature· Giant
8 · #1 · Power 14000
■ Triple breaker (This creature breaks 3 shields.)
■ When you put this creature, choose one of your opponent's creatures and put it into it's owner's mana zone.

Water· Creature· Knight / Samurai / Origin
4 · #1 · Power 4000
■ When you put this creature, draw 2 cards.