DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Light· Creature· Angel Command
9 · #1 · Power 7500
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature or whenever one of your creatures wins a battle, draw a card. Then you may put a creature that has "blocker" from your hand.

Light/ Darkness· Creature· Angel Command / Demon Command / Gekko Kingdom
9 · #1 · Power 15500
Blocker
■ Triple breaker
■ Each of your creatures gets "Escape". Oshiokimoon: Whenever a card leaves your shield zone, choose one of your opponent's creatures and destroy it.

Water/ Darkness/ Nature· Creature· Dispector / God / Zenith
10 · #1 · Power 19000
■ EX Life (As you put this creature, shieldify the top card of your deck. When this creature would leave, put that shield into your graveyard instead.) Blocker
■ Quattro breaker
■ When you summon this creature, reveal the top 4 cards of your deck. Put any number of creatures from among them and the rest into your mana zone.
■ At the start of your turn, if you have 4 or more creatures that cost 8 or more, you win the game.

Light/ Nature· Creature· Giant / Angel Command
8 · #1 · Power 18000
Blocker
■ Quattro breaker
■ When you put this creature, put up to 2 creatures that have total cost 7 or less from your mana zone.
■ Varavariety 5: Your creatures can't leave except by being destroyed. (If you have 5 or more elements that have different costs, this creature gets this ability.)

Light/ Darkness/ Nature· Creature· Dispector / Angel Command / Dark Lord / Knight
7 · #1 · Power 11000
■ EX Life Blocker
■ Double breaker
■ When you put this creature, put the top 2 cards of your deck into your mana zone tapped, then return up to 2 cards from your mana zone to your hand.
■ Whenever you or one of your creatures is attacked for the first time each turn, discard a card from your opponent's hand at random.

Light· Creature· Angel Command
9 · #1 · Power 10500
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
■ Double breaker (This creature breaks 2 shields.)
■ At the end of each of your turns, you may put a non-evolution light creature that has "blocker" from your hand.

Light· Creature· Angel Command
6 · #1 · Power 3500
Shield trigger Blocker
■ When you put this creature, you may put a non-evolution Light creature that has "blocker" from your hand.

Light· Spell
6 · #1
Shield trigger
■ Put up to 2 non-evolution light creatures that have "blocker" from your hand.

Nature· Creature· Jurassic Command Dragon / Hunter
7 · #1 · Power 9000
■ Mach Fighter (This creature can attack tapped or untapped creatures on the turn you put it.)
■ Double breaker (This creature breaks 2 shields.)
■ Whenever this creature attacks, put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand.


Nature· Creature· Giant
7 · #1 · Power 11000
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, put the top 2 cards of your deck into your mana zone tapped.

Light· Evolution Creature· Angel Command / Invader
9 · #1 · Power 11500
■ While you are summoning this creature, you may reveal any number of cards that cost 9 in your hand. For each card you reveal, this creature costs 1 less to summon. It can't cost 0 or less.
■ Evolution: Put on one of your light creatures. Blocker
■ Double breaker
