DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Light/ Fire· Creature· Armored Dragon
10 · #1 · Power 17000
■ Revolution Change: Multicolored creature that costs 7 or more that has "Bolshack" in its name. (When one of your multicolored creatures that cost 7 or more that has "Bolshack" in its name attacks, you may switch that creature with this creature from your hand.)
■ Triple breaker (This creature breaks 3 shields.)
■ When you put this creature, look at the top 4 cards of your deck and put any number of Armored cards except Bolshack Bakuterasu, Dragon Emperor God. Put the rest on the bottom of your deck in any order.
■ Each of your other creatures gets "blocker" and "speed attacker".
■ At the end of each turn, untap all your other creatures.

Fire· Evolution Creature· Armored Dragon
9 · #1 · Power 13000
■ Evolution: Put on one of your Armored Dragon creatures.
■ Triple breaker (This creature breaks 3 shields.)
■ When you put this creature, you may put a non-evolution Dragon from your mana zone.

Light/ Fire· Creature· Armored Dragon
7 · #1 · Power 11000
■ Revolution Change: Armored that costs 5 or more
■ Speed attacker
■ Double breaker
■ Once per turn, whenever a creature is put, you may shieldify the top card of your deck.
■ When this creature is destroyed, you may put a creature that costs 7 or less that has "Bolshack" in its name from your hand.
■ Final End: At the start of your turn, you may break all your shields. If you do, you can't lose the game until the start of your next turn. ("Final End" can only be used once per game.)

Light/ Fire· Creature· Armored Dragon
7 · #1 · Power 10500
■ Revolution Change: Armored that costs 5 or more (When one of your armoreds that costs 5 or more attacks, you may switch that creature with this creature from your hand.) Blocker
■ Speed attacker
■ Double breaker
■ Each turn, the first time one of your creatures battles, that creature wins the battle.
■ Each turn, when your opponent puts a creature for the first time, tap that creature.
■ At the end of your turn, untap this creature.

Fire· Creature· Armored Dragon
10 · #1 · Power 11000+
■ Speed attacker (This creature doesn't get summoning sickness.)
■ Power attacker +3000 (While attacking, this creature gets +3000 power.)
■ Triple breaker (This creature breaks 3 shields.)
■ Whenever this creature would break a shield, your opponent puts that shield into their graveyard instead.

Fire· Creature· Jurassic Command Dragon / Armoredon
5 · #1 · Power 5000
■ This creature may cost 1 less to summon. If you do, destroy this creature at the end of the turn.
■ Speed attacker
■ Whenever this creature attacks, if you have 1 or less cards in your hand, untap this creature and draw 2 cards.

Light/ Fire· Creature· Armored Dragon
5 · #1 · Power 5500
■ Revolution Change: Armored (When one of your armoreds attacks, you may switch that creature with this creature from your hand.)
■ Speed attacker (This creature doesn't get summoning sickness.)
■ When you put this creature, choose up to 2 other creatures and tap or untap them.

Light· Creature· Armored Apollonia Dragon
6 · #1 · Power 6500
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, tap all your opponent's creatures.
■ During your opponent's turn, when you put this creature, if 2 or more of your shields weren't broken this turn, destroy this creature.

Fire· Creature· Armored Dragon / Flame Command / Samurai
5 · #1 · Power 5000
■ Hyper Energy (As you summon this creature, you may tap any number of your creatures that have different costs. For each creature you tapped in this way, this creature costs 2 less to summon. It can't cost less than 1.)
■ Speed attacker (This creature doesn't get summoning sickness.)

