DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Light· Creature· Mecha Del Stella / Shinobi
7 · #1 · Power 9500
■ Ninja Change 5 (Whenever one of your opponent's creatures attacks or blocks, if during that attack you didn't use a Ninja ability, you may switch one of your Mecha or Shinobi that costs 5 or more with this creature from your hand.)
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature or whenever it attacks, tap all your opponent's creatures.
■ Your opponent's creatures can't attack the turn they are put.

Darkness· Creature· Mecha Del Dinero / Supercar Dragon
5 · #1 · Power 6000
Blocker
■ Double breaker
■ When you put this creature, choose 2 of the following. (You may choose the same one twice.) ► Choose one of your opponent's creatures. That creature gets -4000 power until the end of the turn. (A creature that has 0 power or less is destroyed.) ► Put the top 4 cards of your deck into your graveyard. ► Put a creature that costs 4 or less from your graveyard.
■ When this creature would leave, you may destroy one of your other creatures instead.

Light· Creature· Mecha Del Dinero
5 · #1 · Power 5500
Blocker
■ When you put this creature, you may draw a card for each of your light creatures and/or light tamaseeds.
■ Your light creatures and light tamaseeds cost 2 less to use. They can't cost 0 or less.
■ Civil Count 5: If you have a total of 5 or more light creatures and/or light tamaseeds, this creature gets +10000 power, "triple breaker" and "Whenever this creature attacks, you may choose one of your opponent's creatures shieldify it.".

Light· Creature· Mecha Angel Command / Hyper Beast
4 · #1 · Power 4500
■ Before each break of this creature, you may shieldify the top card of your deck.
■ At the end of the turn, untap up to 3 of your creatures.
■ Hyperify: Tap one of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode stays until the start of your next turn.)
■ Double breaker
■ If you have 7 or more shields, your creatures can't leave.

Light· Creature· Mecha Del Sol / Hyper Beast
3 · #1 · Power 3500
Blocker
■ When you put this creature, it can't leave until the start of your next turn.
■ Hyperify: Tap one of your other creatures. (During your main step, you may unleash Hyper Mode. Hyper Mode stays until the start of your next turn.)
■ Double breaker
■ Whenever this creature attacks, you may shieldify the top card of your deck. Then you may put a creature from your hand that costs the same as or less than the number of your shields.

Light/ Darkness· Creature· Mecha Del Stella / Shinobi
7 · #1 · Power 10500
■ Revolution Change: Mecha that costs 5 or more (When one of your Mecha that costs 5 or more attacks, you may switch that creature with this creature from your hand.)
■ Double breaker Blocker
■ When you put this creature, you may put the top 4 cards of your deck into your graveyard.
■ At the end of your turn, you may put up to one creature from your hand and/or graveyard that costs 4 or less. Those creatures get "blocker" until the start of your next turn.

Light/ Darkness· Creature· Mecha Angel Command
5 · #1 · Power 4500
■ Revolution Change: Mecha
■ When you put this creature, you may break one of your shields. Then you may put a Mecha that costs 3 or less from your hand.
■ Mega Last Burst (When this creature leaves and is put into your hand, mana zone or graveyard, you may cast the spell side of this card for no cost.)

Light· Creature· Mecha Del Dinero / Mecha Angel Command
4 · #1 · Power 4500
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
■ Yobinion (When you summon this creature, you may reveal cards from the top of your deck until you reveal a creature that costs less than this one. Put that creature. Shuffle the rest and put them on the bottom of your deck.)
■ When you put this creature, you may shieldify the top card of your deck.

Light· Creature· Mecha Del Stella / Shinobi
3 · #1 · Power 2000
■ Whenever this creature attacks, you may shieldify the top card of your deck.
■ Once per turn, whenever you put a card into your shield zone, Mecha Mechraid 5. (Mecha Mechraid 5: Look at the top 3 cards of your deck. From among them, you may play a Mecha that costs 5 or less for no cost. Put the rest on the bottom of your deck in any order.)

Darkness· Creature· Mecha Del Stella / Shinobi
6 · #1 · Power 5000
Shield trigger Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
■ When you put this creature, put the top 2 cards of your deck into your graveyard. Then put a creature that costs 5 or less from your graveyard.
■ During your opponent's turn, when you put this creature, if 2 or more of your shields weren't broken this turn, destroy this creature.

Light· Creature· Mecha Del Dinero
2 · #1 · Power 2000
■ During your opponent's turn, whenever your opponent puts a creature without tapping a card in your opponent's mana zone, you may shieldify it.
■ During your opponent's turn, when this creature leaves, choose one of your opponent's creatures and tap it. That creature doesn't untap at the start of your opponent's next turn.

Darkness· Creature· Mecha Del Stella
3 · #1 · Power 2000
■ When you put this creature, if you have another Mecha, draw a card.
■ Your Mecha cost 1 less to use. They can't cost 0 or less.
■ Ultra Saver: Mecha (When one of your Mecha would leave the battle zone, you may destroy this creature instead.)

Light· Creature· Mecha Del Sol
2 · #1 · Power 500
■ When you put this creature, shieldify the top card of your deck. At the start of your next turn, put one of your shields into your hand. You can't use the "shield trigger".

Darkness· Creature· Mecha Del Dinero
2 · #1 · Power 1000
■ When you put this creature, choose one of your opponent's creatures. That creature gets -3000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)