DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

ColorlessThis card has no civilizations/ is Zero Civilization or Jokers Civilization .· Creature· Jokers Dragon
8 · #1 · Power 10000
■ Revolution Change: Jokers that costs 5 or more (When one of your Jokers that costs 5 or more attacks, you may switch that creature with this creature from your hand.)
■ Double breaker
■ When you put this creature, draw a card, then, discard a card from your hand. If you discarded a Jokers, you may use one of its abilities that start with "When you put this creature".
■ Your opponent can only cast 1 spell during their turn.

Light/ Nature· Creature· Jokers Dragon / RexStars
5 · #1 · Power 6000
■ Whenever one of your opponent's creatures attacks you, if you have no shields and you have a light and nature card in your mana zone, you may put this creature from your hand. Blocker
■ Mach Fighter
■ Double breaker
■ Whenever this creature attacks, draw a card. Then you may put a creature that costs 4 or less or a tamaseed that costs 4 or less from your hand.

Fire/ Nature· Creature· Jokers / RexStars
3 · #1 · Power 3000
Guard Strike (When you add this creature from your shield zone to your hand, you may reveal it to your opponent and choose one of your opponent's creatures. That creature can't attack this turn.)
■ When you put this creature, put the top card of your deck into your mana zone.
■ At the start of your turn, you may put one of your shields into your hand. You can't use the "shield trigger".

Light· Creature· Angel Command
8 · #1 · Power 13000
■ Revolution 0: When you put this creature into your hand from your shield zone, if you have no shields, you may summon this creature from your hand for no cost. Blocker
■ Triple breaker
■ When you put this creature, tap all your opponent's creatures. They don't untap at the start of your opponent's next turn.
■ Whenever this creature attacks, you may choose one of your opponent's elements and shieldify it.

Light/ Fire/ Nature· Creature· Mega Command Dragon / Revolutionary
5 · #1 · Power 5000+
Blocker
■ Speed attacker
■ When you put this creature, put the top 2 cards of your deck into your mana zone. Then return a creature from your mana zone to your hand.
■ Revolution 2: If you have 2 shields or less, this creature gets "shield trigger" when added to your hand from your shield zone.
■ Revolution 0: If you have no shields, this creature gets +10000 power while battling and whenever this creature wins a battle, untap it.

Fire· Creature· Jokers
7 · #1 · Power 7000
■ Double breaker
■ When you put this creature, put the card on the bottom of your deck into your graveyard. If it's a Jokers creature that costs 6 or less, put it into the battle zone.

Fire· Creature· Jokers
5 · #1 · Power 1000
Shield trigger
■ When you put this creature into the battle zone, look at the top 4 cards of your deck. You may choose a Jokers creature from it, show it to your opponent, and add it to your hand. Put the rest on the bottom of your deck in any order.
■ Revolution 0: When you put this creature into the battle zone, if you have no shields, you may put a Jokers creature that have cost 7 or less from your hand into the battle zone.

ColorlessThis card has no civilizations/ is Zero Civilization or Jokers Civilization .· Creature· Jokers
10 · #1 · Power 21300
■ Galaxy breaker (This creature breaks all your opponent's shields. After the attack, break all your shields.)
■ When you put this creature into the battle zone, you may say "I do not need a shield!". If you do, 3 of your creatures gets "galaxy breaker" until the end of the turn.

ColorlessThis card has no civilizations/ is Zero Civilization or Jokers Civilization .· Creature· Jokers
5 · #1 · Power 5050
■ This creature can attack your opponent the turn it is put.
■ When you put this creature, you may draw a card for each of your Jokers creatures.

Nature· Creature· Jokers / RexStars
4 · #1 · Power 5000
■ Mach Fighter
■ Whenever this creature wins a battle, you may put the top 2 cards of your deck into your mana zone. If you do, return a card from your mana zone to your hand.

Nature· Creature· Jokers / Team Kirifuda
3 · #1 · Power 1000
Kirifudash (At the end of any of your creatures' attacks, if that creature breaks a shield while attacking, you may pay to summon this creature.)
■ When you put this creature, put the top card of your deck into your mana zone.

Fire· Creature· Jokers
6 · #1 · Power 5000
■ Jokers Over Explode 2 (You may reduce this creature's summon cost by 2. If you do, put this creature on the bottom of your deck at the end of the turn. Then draw a card.)
■ Speed attacker (This creature doesn't get summoning sickness.)
■ When you put this creature into the battle zone, destroy one of your opponent's creatures that has "blocker".