DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Fire· Creature· Flame Command / Flame Monster / Hunter
4 · #1 · Power 3000
■ You may have more than 4 of this card in your deck.
■ Speed attacker (This creature doesn't get summoning sickness.)
■ After this creature attacks, you and your opponent play Gachinko Judge. If you win, search your deck. You may take a Hachiko, Loyal Sword of Bukkomi from your deck and put it into the battle zone. Then shuffle your deck. (Gachinko Judge: Each player reveals the top card of their deck, then puts it on the bottom. You win if your card costs the same as or more than your opponent.)

Water/ Fire/ Nature· Creature· Sonic Command Dragon / Revolutionary
7 · #1 · Power 11000
■ Revolution Change: Water, Fire or Nature command
■ Double breaker
■ Each of your Commands get "speed attacker", "mach fighter" and can't be blocked.
■ Final Revolution: When you put this creature with "Revolution Change" and you haven't used another "Final Revolution" during this turn, untap all your other creatures.

Nature· Creature· Gransect
4 · #1 · Power 4000
■ Five Sense Down: Whenever this creature would break a shield, your opponent puts that shield as the 4th card from the top of their deck horizontal instead.
■ When your opponent adds a horizontal card in their deck to their hand, they lose the game.
■ Your opponent can't look at or rearrange the order of their deck.
■ When this creature leaves, your opponent shuffles their deck.

Fire· Evolution Creature· Sonic Command / Invader
6 · #1 · Power 11000
■ Evolution:Put on one of your fire creatures.
■ Invasion: Fire command (When one of your fire commands attacks, you may put this creature from your hand onto it.)
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature on top of a non-evolution creature, choose one of your opponent's shields and put it into their graveyard.

Fire· Creature· Armored Dragon / Flame Command
11 · #1 · Power 0000+
Shield trigger
■ Hyper Energy (As you summon this creature, you may tap any number of your creatures that have different costs. For each creature you tapped in this way, this creature costs 2 less to summon. It can't cost less than 1.)
■ Powered breaker
■ This creature gets +3000 power for each of your creatures that have different costs.
■ When you put this creature, destroy all your opponent's creatures that have less power than this one.

Nature· Creature· Beast Folk
10 · #1 · Power 5000
Shield trigger
■ When you put this creature, you may choose one of your opponent's creatures and put it into it owner's mana zone. Then you may put one of your creatures from your mana zone that costs less than the number of cards in your mana zone.

Nature· Creature· Dreammate / Hunter
2 · #1 · Power 1000
■ When you put this creature, you and your opponent play Gachinko Judge. If you win, put the top card of your deck into your mana zone. (Gachinko Judge: Each player reveals the top card of their deck, then puts it on the bottom. You win if your card costs the same as or more than your opponent.)

Fire· Creature· Sonic Command / Master Initials X
5 · #1 · Power 5000
■ While you are summoning this creature, you may discard a card from your hand. If you do, this creature costs 2 less to summon.
■ When you put this creature, you may choose one of your opponent's creatures. This creature and that creature battle.

Nature· Creature· Balloon Mushroom
2 · #1 · Power 1000
■ When you put this creature, you may put a card from your hand into your mana zone.

Nature· Creature· Giant
8 · #1 · Power 14000
■ Triple breaker (This creature breaks 3 shields.)
■ When you put this creature, choose one of your opponent's creatures and put it into it's owner's mana zone.