DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Darkness/ Nature· Creature· Abyss Royale
7 · #1 · Power 11000
■ Revolution Change: Abyss that costs 5 or more (When one of your Abyss that cost 5 or more attacks, you may switch that creature with this creature from your hand.)
■ Double breaker (This creature breaks 2 shields.)
■ Each of your Abyss get "mach fighter".
■ At the end of your turn, you may put an Abyss creature that costs 6 or less from your graveyard or mana zone.
■ Each turn, whenever one of your opponent's creatures attacks for the first time, they attack this creature if able.

Darkness· Creature· Abyss Dragon
5 · #1 · Power 9000
Blocker
■ Double breaker
■ When you put this creature, you may discard 2 cards from your hand. If you do, Abyss Mechraid 5.
■ Once per turn, whenever you put a creature from your deck, you may put an Abyss that costs the same as or less than that creature's cost from your graveyard. This turn, that creature can attack your opponent, and if attacks during that turn, put it on the bottom of your deck at the end of the turn.

Darkness· Creature· Abyss Chimera
6 · #1 · Power 9000
■ Abyss Rush: You may summon this creature from your graveyard. If you do, this creature can attack players this turn and is put on the bottom of your deck at the end of the turn.
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, choose one of your opponent's creatures. That creature loses infinite power until the end of the turn.
■ Whenever this creature attacks, you may Abyss Double Mechraid 5. (Abyss Double Mechraid 5: Look at the top 6 cards of your deck. From among them, you may use up to 2 Abyss cards that cost 5 or less for no cost. Put the rest on the bottom of your deck in any order.)

Darkness· Creature· Abyss Royale
4 · #1 · Power 7000
Blocker
■ Double breaker
■ Your Abyss creatures in your graveyard get "Abyss Rush". (You may summon a creature that has "Abyss Rush" from your graveyard. If you do, that creature can attack players this turn and is put on the bottom of your deck at the end of the turn.)
■ When this creature would leave, you may discard 2 cards from your hand instead.
■ Your creatures in your graveyard cost 2 less to summon. They can't cost 0 or less.

Darkness· Creature· Abyss Royale
4 · #1 · Power 4000
■ Slayer (Whenever this creature battles, destroy the other creature after the battle.)
■ When you put this creature, look at your opponent's hand and discard a creature from it.
■ Civil Count 3: Whenever this creature attacks, if you have a total of 3 or more darkness creatures and/or darkness tamaseeds, you may choose a card in your opponent's graveyard. You may use one of that card's "when you put" abilities. Then put that card on the bottom of its owner's deck.

Darkness· Spell
5 · #1
■ You may cast this spell from your graveyard, If you do, after you cast, put it on the bottom of your deck instead of your graveyard.
■ Choose 2 of the following. (You may choose the same one twice.) ► Your opponent chooses a card in their hand and discards it. ► Put a darkness creature that costs 4 or less or a darkness aura that costs 4 or less from your graveyard. ► Choose one of your opponent's creatures. That creature gets -4000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)

Nature· Creature· Veil Abyss
5 · #1 · Power 6000
■ Mach Fighter
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, choose one of the following. ► Put the top 2 cards of your deck into your mana zone tapped. Then return a card from your mana zone to your hand. ► Choose a player. That player shuffles their graveyard and puts it on the bottom of their deck. ► Your opponent puts all their non-creature elements that cost 5 or less into their owner's mana zone.

Darkness· Creature· Abyss Royale
5 · #1 · Power 5000+
Blocker
■ Powered breaker
■ At the start of your opponent's turn, your opponent discards a card at random from their hand.
■ Whenever your opponent discards a card from their hand, you may draw a card.
■ This creature gets +5000 power for each player that has no cards in their hand.

Darkness· Creature· Abyss Royale
4 · #1 · Power 4000
Blocker
■ Yobinion (When you summon this creature, you may reveal cards from the top of your deck until you reveal a creature that costs less than this one. Put that creature. Shuffle the rest and put them on the bottom of your deck.)
■ Each turn, when you put your second creature, you may destroy this creature. If you do, your opponent chooses one of their creatures and destroys it.

Darkness· Spell
4 · #1
Strike Back: Darkness (When a darkness card is put into your hand from your shield zone, you may discard that card. If you do, cast this spell for no cost.)
■ Choose one of your opponent's creatures and they put a seal on it. (To seal a card, put the top card of your deck on top of that card face down. Whenever a Command is put, its owner puts a seal from one of their cards that has the same civilization as that Command into their graveyard. Sealed creatures are ignored.)

Darkness· Creature· Abyss Royale
5 · #1 · Power 6000
■ Abyss Rush: You may summon this creature from your graveyard. If you do, this creature can attack players this turn and is put on the bottom of your deck at the end of the turn.
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, you may put the top 5 cards of your deck into your graveyard.

Darkness· Creature· Abyss Royale
4 · #1 · Power 4000
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
■ At the end of your turn, put the top card of your deck into your graveyard. Then you may return a darkness card from your graveyard to your hand.

Nature· Spell
2 · #1
Guard Strike (When you add this spell from your shield zone to your hand, you may reveal it to your opponent and choose one of your opponent's creatures. That creature can't attack this turn.)
■ Put the top card of your deck into your mana zone.

Darkness/ Nature· Creature· Snow Faerie / Funky Knightmare
2 · #1 · Power 2000
■ When you put this creature, you may destroy this creature. If you do, choose one of the following. ► Your opponent discards a card at random from their hand. ► Put the top card of your deck into your mana zone.