DM26-SD1_Doki_Doki_Tsuyoi_Decks:_25_of_Royal_Roads
40 cards total

Light/ Water/ Fire· Creature· Dispector / Crystal Command Dragon / Angel Command / Melt Warrior
7 · #1 · Power 6000
■ EX Life (As you put this creature, shieldify the top card of your deck. When this creature would leave, put that shield into your graveyard instead.)
■ Double breaker (This creature breaks 2 shields.)
■ When you put this creature, you may cast a spell that costs 7 or less from your hand or graveyard for no cost. After you cast, put it on the bottom of your deck instead of your graveyard.
■ At the end of each of your turns, if you cast a spell that turn, you may choose one of your opponent's creatures that has power 5500 or less, destroy it, then draw a card.

Light/ Fire/ Nature· Creature· Mega Command Dragon / Revolutionary
5 · #1 · Power 5000+
Blocker
■ Speed attacker
■ When you put this creature, put the top 2 cards of your deck into your mana zone. Then return a creature from your mana zone to your hand.
■ Revolution 2: If you have 2 shields or less, this creature gets "shield trigger" when added to your hand from your shield zone.
■ Revolution 0: If you have no shields, this creature gets +10000 power while battling and whenever this creature wins a battle, untap it.

Light/ Darkness/ Fire· Creature· Dispector / Angel Command / Demon Command
8 · #1 · Power 13500
■ EX Life
■ Speed attacker
■ Triple breaker
■ When you put this creature or when this creature's "EX Life" shield leaves your shield zone, destroy all your opponent's non-multicolored creatures.
■ Your opponent can't cast non-multicolored spells.

Water/ Darkness/ Nature· Evolution Creature· Trinity Command / S-Rank Invader
8 · #1 · Power 11000
■ Evolution: Put on one of your water, darkness or nature creatures.
■ SSS-Rank Invasion "Disaster": Water, Darkness or Nature Command (When one of your Water, Darkness or Nature Commands attack, you may put this card from the battle zone, your hand, graveyard or mana zone onto it.)
■ Double breaker
■ When you put this creature onto another creature, choose one of your opponent's creatures and put it into its owner's graveyard or mana zone or return it to their hand.

Light/ Water/ Darkness/ Fire/ Nature· Spell
5 · #1
■ Choose 2 of the following. (You may choose the same one twice) If you have all 5 civilizations in your elements, you may use each one once instead. ► Shieldify the top card of your deck. ► Draw 2 cards. ► Your opponent discards a card at random from their hand. ► Choose one of your opponent's elements that costs 6 or less and destroy it. ► Put the top card of your deck into your mana zone. Then you may return a card from your mana zone to your hand.

Light· Spell
5 · #1
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
■ Put a non-evolution Light dragon creature that costs 7 or less from your hand. That creature gets "blocker" until the start of your next turn.

Water· Creature· Cyber Lord
4 · #1 · Power 2000
■ When you put this creature, you may reveal the top 5 cards of your deck. Put all light and darkness cards from among them into your hand, and put the rest into your graveyard.

Darkness· Spell
7 · #1
Guard Strike (When you add this spell from your shield zone to your hand, you may reveal it to your opponent and choose one of your opponent's creatures. That creature can't attack this turn.)
■ Your opponent discards all cards from their hand.

Water/ Darkness· Spell
6 · #1
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
■ Choose one of the following. If you have a water creature or tamaseed and darkness creature or tamaseed, you may choose both instead. ► Draw 3 cards and discard a card from your hand. ► Put a creature that costs 8 or less from your graveyard.

Light/ Darkness/ Fire· Creature· Mega Command Dragon / Revolutionary / Team Hamukatsu
5 · #1 · Power 4000
■ Speed attacker
■ When you put this creature, discard a card from your opponent's hand at random. You may put a multicolored creature that costs 8 or less and has the same civilization as the discarded card from your hand.

Water/ Darkness/ Nature· Creature· Trinity Command / Invader
3 · #1 · Power 3000
■ When you put this creature, look at the top 3 cards of your deck. Put one of them into your hand, one into your mana zone and one into your graveyard.

Water/ Fire/ Nature· Spell
5 · #1
Shield trigger
■ Look at the top 3 cards of your deck. Put one in your mana zone, add one to your hand and put one into your graveyard. Destroy one of your opponent's creatures that costs the same as or less than the card put into your graveyard.
